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Sebastian Peterson
Sebastian Peterson

3D Pixel Gun: A Fun and Competitive FPS with Blocky Graphics


Pixel Gun 3D MOD APK is a unique survival game familiar pixel-style come from publisher Pixel Gun 3D. Owning battle royale survival gameplay promises to make players feel extremely interesting to experience. What this game has outstanding features? Join us through this article now.


Although there have been changes compared to other games of the same genre, Pixel Gun 3D still offers pixel-style (Square block) gameplay. The player needs to control his character constantly moving on the map to search for the weapons, and equipment necessary to ensure safety for themselves. Remember that in-game items will be hidden in random chests on the map. So do not skip anything to be able to collect the most powerful equipment.




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Gems are the currency in pixel gun 3D game that can spend on useful accessories. In this modified version of the game that we share in the download section, you will get unlimited gems to spend on useful items.


First, we have to speak in regards to the number of designs that the sport brings with plenty of several types of tools and fixtures. In actual fact, that is only a fashion of design utilizing the dice to create the world, probably not pixels.


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Minecraft has left its mark on the graphic landscape of video-games and the gamer community just loves the large pixels. Pixel Gun 3D is a very successful FPS for mobile devices and is obviously inspired by the benchmark sandbox game in terms of aesthetics and functioning.


An image texture used to represent geometric detail across the surface of a meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More infoSee in Glossary, for example bumps and grooves. Can be represented as a heightmapA greyscale Texture that stores height data for an object. Each pixel stores the height difference perpendicular to the face that pixel represents.See in Glossary or a normal mapA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. More infoSee in Glossary. More info


A memory store that holds the z-value depth of each pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary in an image, where the z-value is the depth for each rendered pixel from the projection plane. More info


A greyscale Texture that stores height data for an object. Each pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary stores the height difference perpendicular to the face that pixel represents.


The smallest unit in a computer image. PixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary size depends on your screen resolution. Pixel lighting is calculated at every screen pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary. More info


The process of generating an image by calculating pixelsThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary for each polygon or triangle in all the geometry. This is an alternative to ray tracingThe process of generating an image by tracing out rays from the Camera through each pixel and recording the color contribution at the hit point. This is an alternative to rasterization. raytracingSee in Glossary.


A memory store that holds an 8-bit per-pixel value. In Unity, you can use a stencil bufferA memory store that holds an 8-bit per-pixel value. In Unity, you can use a stencil buffer to flag pixels, and then only render to pixels that pass the stencil operation. More infoSee in Glossary to flag pixelsThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary, and then only render to pixels that pass the stencil operation. More info


Platform-specific settings that allow you to set the resolution, file size with associated memory size requirements, pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary dimensions, and quality of your Textures for each target platform. More info


A 3D pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary. More info


Controls the overall scale and pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary density of all UI(User Interface) Allows a user to interact with your application. More infoSee in Glossary elements in the Canvas, including font sizes and image borders. More info


An image texture used to represent geometric detail across the surface of a meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More infoSee in Glossary, for example bumps and grooves. Can be represented as a heightmapA greyscale Texture that stores height data for an object. Each pixel stores the height difference perpendicular to the face that pixel represents.See in Glossary or a normal mapA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. More infoSee in Glossary. More info